Neon Depths
Work in progress
Project Overview
Neon Depths is an ongoing solo project: a first-person movement level built around speedrunning. The goal is to learn the routes, chain movement tech, and finish the course as fast as possible.
Power-ups scattered through the level give temporary boosts: speed, jump height, dash charges, and similar effects: so routing becomes a puzzle of when to grab which pickup versus taking a shorter line raw.
Design Goals
- Movement-first gameplay: bunny hops, slides, and vertical chains that reward practice
- Speedrun focus: timer, restart-friendly flow, and lines that keep improving with skill
- Power-up routing: pickups that change the optimal path each run
- Readable level design: neon visual language that highlights lanes without cluttering sightlines
Current Status
Core movement and a first playable blockout exist; I am iterating on level geometry, pickup placement, and timer UI. The next milestones are a full gold/silver/bronze time target set and ghost replay for comparing routes.