Back to Projects

Neon Depths

FPS Movement · Speedrun · Solo Project · In Development

Work in progress

Project Overview

Neon Depths is an ongoing solo project: a first-person movement level built around speedrunning. The goal is to learn the routes, chain movement tech, and finish the course as fast as possible.

Power-ups scattered through the level give temporary boosts: speed, jump height, dash charges, and similar effects: so routing becomes a puzzle of when to grab which pickup versus taking a shorter line raw.

Design Goals

  • Movement-first gameplay: bunny hops, slides, and vertical chains that reward practice
  • Speedrun focus: timer, restart-friendly flow, and lines that keep improving with skill
  • Power-up routing: pickups that change the optimal path each run
  • Readable level design: neon visual language that highlights lanes without cluttering sightlines

Current Status

Core movement and a first playable blockout exist; I am iterating on level geometry, pickup placement, and timer UI. The next milestones are a full gold/silver/bronze time target set and ghost replay for comparing routes.

My Role

Solo developer: responsible for everything:

  • Level blockout and movement tuning
  • Power-up design and pickup placement
  • Timer, restart flow, and speedrun UX
  • Visual direction and neon environment art

Technologies Used

Unreal Engine C++ Blueprint Level Design