Software Engineer
and Games Programmer

Hello, I'm Oliver Adams, building games, tools, and full-stack software

About Me

About Me

More about me

Hey! I'm OLIVER

I'm a graduate software and games programmer with a First Class BSc (Hons) in Computer Games Programming from Kingston University. I build across games and application software: from Unreal and Unity prototypes to production-style tools in C#, .NET, TypeScript, and Node.js.

Recent work includes GeoLingo (a Duolingo-style geography platform), Coverage Lens (a serverless news dashboard), The Cut (a movie ranking app), Sol (a voice-first language tutor), and algorithm-heavy desktop tooling (Word Search Studio). I care about clean architecture, polished UX, and shipping projects end to end.

What I Do

  • Games Programming
  • Software Engineering
  • Full-Stack Development
Featured Case Studies

My Projects

A closer look at the games and tools I've built: the problems I solved and the tech I used.

Browse projects

Games

Skills

Skills I constantly improve

C# & .NET
Blazor & ASP.NET Core
TypeScript & Next.js
React & React Native
Node.js & AWS Serverless
SQLite, PostgreSQL & Prisma
Unity
Unreal Engine & C++
Algorithms & Data Structures
AI & LLM Integration
Chrome Extensions (MV3)
Git & CI/CD
Academic journey

Education

2022 – 2025

BSc (Hons) Computer Games Programming

Kingston University

First Class Honours: 79%

Game engine development, graphics programming, AI for games, and collaborative studio projects using C++, Unreal Engine, and Unity.

Secondary School

A-Levels

Secondary Education

Computer Science · Geography · Business

Built a strong foundation in programming, analytical thinking, and problem-solving before studying games programming at university.

Get in touch

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