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Sins of the Harvest

Horror · Game Jam · 1 Week · Team Project
Sins of the Harvest: horror game scene

A short horror experience built in one week with a small team.

Project Overview

Sins of the Harvest is a horror game made during a one-week game jam with a team. The focus was atmosphere, tension, and a complete playable loop within a tight deadline: scoping features aggressively so we could ship something cohesive by the end of the week.

The project leaned into unsettling environments and scripted scares rather than complex systems, prioritising mood and pacing over long-term progression.

Development Journey

With only seven days, we split roles early: environment, lighting, audio, scripting, and level blockout: and locked the core loop in the first two days. The rest of the week went into polish, playtesting jump-scare timing, and fixing blockers that broke immersion.

The main challenge was keeping scope realistic: every feature had to earn its place in a jam timeline, so we cut anything that did not directly support the horror beat we wanted players to feel.

My Role

Team member on this jam project. I contributed to:

  • Gameplay scripting and interaction logic
  • Level implementation and playtesting
  • Bug fixing and integration during the final days

Technologies Used

Unity C# Game Jam